AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

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Risk vs. reward: more balls cover more area but are harder to control and merge. Let a ball fall off the edge or hit a hazard, and it’s game over. The challenge is in the rhythm—split, navigate, merge, advance.

Survive as long as possible. Achieve a high score through skillful bouncing and clever chain reactions. Simple to learn, deeply rewarding to master.

* **Emergent Comedy:** The joy comes from unintended consequences: knocking over a domino line of pianos that launches a cow into a portal, which then rains fish on a sleeping giant.

Each compact level is a puzzle of inertia. Avoid sharp hazards (static black triangles) and navigate moving platforms. Collect the optional white orbs to unlock bonus chaotic stages.

**Tagline:** A minimalist arcade puzzle where every block is a friend, and every friend is a problem.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

**Core Concept:**

**Tagline:** A minimalist puzzle-platformer where you don't control the hero—you control the *fun*.

* **Bounce & Chain:** Master angles to create chain reactions. A well-placed shot can trigger multiple merges and clear large sections.

* **The Wobble:** Your character moves with exaggerated, bouncy momentum. Mastering the clumsy controls is part of the fun.

Tap to jump. Hold to charge a higher, more forceful bounce. That’s it. There are no power-ups, no complex controls. Just you, the unpredictable trajectories, and the laws of momentum.

**Concept:**

Guide Glum from gloom to glee. Be the Funn he desperately needs.

The twist? Your block disappears after a few seconds. Think fast, act faster. Master timing and spatial reasoning to reach the exit in each compact, increasingly complex level. Clean visuals, sharp controls, and a deviously simple premise make for a pure, addictive test of skill. How far can your one block take you?

**AA Game: Funn**

**Goal:**

**How to Play:**

AA Game Funn: Android और iOS पर मुफ्त गेमिंग ऐप

* **Growing Challenge:** 50 levels that introduce walls, multiple exits, fragile blocks that break your chain, and teleporters.

* **Red Squares:** Basic bumpers. They deflect you at a perfect angle.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

* **Bad Inventions:** “Pitch a product that combines a toaster with a parachute.”

Navigate spiked corridors, avoid moving hazards, and activate switches. The challenge escalates as later levels introduce crumbling platforms, gravity-swapping fields that affect only certain objects, and precise timing sequences.

* **Green Circles:** Switchers. They reverse gravity for 3 seconds.

* **Bite-Sized Challenges:** 50 handcrafted levels that evolve from simple pathfinding to complex spatial puzzles.

* **Move:** Use arrow keys to slide Funn in one direction until it hits a wall or another block.

* **The Chaos:** Objects collide, bounce, break, and combine in gloriously silly ways. The fun is in the unexpected outcomes and the sheer joy of destruction and creation.

* **Awkward Escapes:** “Explain why you’re on your boss’s roof at 3 AM.”

**The Hook:** It’s not about skill shots; it’s about creative chaos. Win by painting the ceiling while everyone else scrambles below. Pure, colorful, messy fun.

**AA Game: Funn**

1. **The Dilemma:** One player reads a Funn Card aloud. Example: *“How would you discreetly return a live penguin to the zoo?”*

**AA Game: Funn**

* **Minimalist AA Style:** Clean black-and-white visuals with crisp shapes and impactful screen shake on merges. Pure, focused gameplay.

A minimalist arcade challenge built on pure, chaotic physics.

A minimalist arcade puzzle game about bouncing, splitting, and merging.

* **The Fun:** Place your toys and watch the domino effect. Launch a cat with a trampoline into a tower of blocks, glue a rocket to a piano and see it fly, or use a giant hammer to send everything scattering.

* **Pure Gameplay:** No story, no fluff. Just the satisfying, frustrating, addictive core loop of outsmarting your past self.

* **Paint & Bounce:** Shoot Funn at walls and floors to create bouncy, colored platforms. Use them to reach high places.

* **Creative Mayhem:** Use paint blobs to create slippery hazards, fire globs to temporarily trap foes, or bounce shots to reach tricky corners.

* **Aim & Create:** Point your gun and fire a rectangular platform. It materializes for a few seconds before fading.

Each level is a clean, monochrome maze of barriers and gates. Some gates only open when hit by multiple balls at once. Others require a specific merged mass to break through. The physics are snappy and satisfying—a crisp *blip* with each bounce, a soft *whirr* on a merge.

A minimalist, physics-based puzzle platformer with a surprising twist.

4. **Rotate and Repeat!** A new player draws the next card.

A minimalist arcade puzzle game about bouncing, merging, and strategic placement.

**Core Mechanic:**

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

AA Game Funn: Android और iOS पर मज़ेदार गेमिंग अनुभव

* **Endless Experimentation:** Combine tools in countless ways.

**Key Features:**

**Gameplay Loop:**

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

* **The Grey Tide:** Colored surfaces slowly fade back to grey. Pressure and urgency come from managing the temporary nature of your solutions.

**Tagline:** The party game where your terrible ideas are the best ideas.

**Aesthetic:**

Each level is a timing and placement puzzle. Strategically deploy Funn to alter Glum’s path, using physics and momentum to guide him safely to the exit flag. Fail, and watch Glum meet a cartoonishly tragic (but humorous) end. Succeed, and see his grumpy face crack a smile.

**Objective:**

**Core Concept:**

**Gameplay:**

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

**AA Game: Funn**

* **Simple Controls:** One-touch placement.

**AA Game: Funn**

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

**AA Game: Funn**

* **Soothing Logic:** Satisfying fusion mechanic with gradual complexity.

Clean, sharp vector-style **AA visuals** with a calming color palette contrast with the intense mental gymnastics. A subtle, atmospheric soundtrack sets the mood for concentration.

AA Game:Funn Android और iOS पर डाउनलोड करने का तरीका

AA Game: Funny Game APK इंस्टॉलेशन**AA Game: Funny Game** is a hilarious collection of quick, quirky mini-games designed for instant laughs. Navigate absurd physics, solve ridiculous puzzles, and compete in wacky challenges with simple one-touch controls. Its charm lies in unpredictable humor and vibrant, cartoonish graphics. Perfect for short bursts of fun, it turns mundane moments into comedy. Just download, tap, and let the giggles begin—no complex rules, just pure, lighthearted entertainment.

**Goal:** Navigate through increasingly complex abstract landscapes, from sterile laboratories to forgotten digital ruins, spreading Funn and rediscovering a world lost to monotony.

Each level is a single screen. Tap anywhere to launch your pixel in that direction. It travels in a straight line until it hits a shape.

You control a single smiling block, **Funn**, in a grid-based arena. Your goal is simple: reach the glowing exit. The twist? The arena is filled with other identical, stationary smiling blocks. They are not obstacles—they are **multipliers**.

* **Passive Hero:** Glum walks on a set path. You must use Funn's placements to alter the environment *just in time* to guide him to safety.

* **The Toybox:** Your inventory contains items like trampolines, rockets, glue, balloons, giant hammers, and portals.

* **Solve Puzzles:** Use strategic Funn shots to create chain reactions. Time your bounces, activate fans to blow Funn clouds, and combine effects to progress.

**Gameplay:**

**Tagline:** The pixelated physics playground where everything is silly, and nothing is sacred.

* A **catapult** to launch him over gaps.

* **Yellow Hexagons:** Teleporters. They instantly warp you to their paired hexagon.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

Navigate the increasingly cluttered grid to reach the swirling portal on each level. The challenge? Your own colorful trail becomes the primary obstacle. Plan your path carefully—a move that seems clear now might block you later when you’re a different color and can’t pass through your own past.

**AA Game: Funn**

* **Color-Based Logic:** You can only pass through blocks that match your current color. Your multicolored trail is both your history and your maze.

* **Energize Objects:** Hit dormant machines or creatures with Funn to briefly activate them, creating moving platforms or opening pathways.

A minimalist arcade challenge where your only tool is a single, versatile block. Navigate a stark, grid-based world by rotating and placing your block to overcome obstacles. Each stage is a puzzle-platformer hybrid: create stairs to climb, bridges to cross gaps, or shields to deflect enemy fire.

Clean, geometric landscapes contrast with Funn's vibrant, squishy animation and Glum's perpetually worried expression. The soundtrack is a cheerful, plinky melody that grows more complex and triumphant as you solve puzzles.

**Visuals & Tone:**

**Visuals & Tone:**

Shapes fall from the top. Your cursor is a launcher. Click to fire a new shape, aiming to match it with existing ones. On contact, matched shapes merge, grow, and bounce with satisfying physics. The goal is to prevent the pile from reaching the top.

**Concept:**

* **One-Button Control:** Hold to charge, release to launch Funn. That's it.

**How to Play:**

* Clean, vector-style graphics. A dark backdrop with neon-colored platforms and your white square avatar.

* **Puzzle Platforming:** Navigate sterile landscapes filled with hostile geometry and obstacles.

**Features:**

**Tagline:** A minimalist puzzle-platformer where you don't control the hero—you control the *fun*.

**AA Game: Funn**

Funn is a sandbox playground built on unpredictable, often hilarious, physics. You are given simple tools and a world of interactive objects. There is no score, no levels, and no defined goal—except to experiment and see what absurd chain reactions you can create.

Compete for the highest bounce chain in this pure test of rhythm and timing. How long can you keep the Funn going?

**AA Game: Funn**

You control a simple square named Funn. Your goal in each single-screen level is to reach the exit flag. You can run and jump with tight, responsive controls.

3. **The Judging:** The reader becomes the host. Each solution is read anonymously. The host awards the Funn Trophy (a point) to the idea that makes them laugh the hardest, groan the loudest, or question humanity the most.

Every move matters. Every decision is permanent. Can you think ahead and paint a path to victory, or will you trap yourself in a prison of your own making?

Your power? You can *detach* and *launch* yourself. Land on Glum to make him **Hop** with glee. Land on a wall to create a temporary **Bounce Pad**. Land on a switch to **Press** it. Land on an enemy to **Stun** it with confusion. Your physics are the puzzle.

**Features:**

**Core Concept:** You are a simple square. Your world is a stark, black void. Armed with a gun that fires temporary, glowing platforms, you must navigate treacherous gaps and reach the exit door. Each shot consumes energy; run out and you’re stranded. Think before you shoot.

How many walls can you chain together? How long can you ride the rhythm of the rebound? Find your flow in the stark, pulsating arena of **Funn**.

A minimalist arcade puzzle game built on pure, chaotic joy.

The twist? The core mechanic is **reverse gravity**. With a press of a button, you flip your personal gravity, walking and jumping on the ceiling or any surface you land on. This isn't just a gimmick—it's the key to solving cleverly designed obstacles.

**The Hook:** It’s not about destroying your obstacles. It’s about creatively building your own path, one disappearing step at a time. A race against your own constructions.

Pure, distilled platforming joy. Think with your feet, flip your perspective, and guide Funn home.

A minimalist arcade challenge where your only tool is a single, bouncy ball. Tap the screen to launch it upward, then tap again to bounce it off the ceiling. Your goal? Keep the ball airborne between the floor and ceiling for as long as possible.

* The quiet dread of the void, punctuated by the *pew* of your creation tool and the silent fall of failure.

**Vibe:** The digital equivalent of knocking over a meticulously built block tower, then building an even weirder one. It’s playful, cathartic, and endlessly amusing. Just pure, unadulterated **Funn**.

You are Funn, a sentient, bouncy, gelatinous cube of pure joy. Your hero, a determined but utterly hapless knight named Glum, is on a quest. He will march relentlessly forward into every spike pit, bottomless chasm, and sleeping dragon.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

**Key Features:**

* **Multiplayer Mayhem:** Up to 4 players locally, where cooperation or sabotage leads to pure, screaming laughter.

**Tagline:** The pixelated physics playground where everything is a toy, and chaos is the only rule.

* **Risk & Reward:** Let shapes stack for a potential huge combo, or clear them early for safety. The higher the pile, the bigger the score multiplier.

* **Charming Chaos:** Whimsical failures and satisfying saves.

Clean, sharp vector graphics. A silent black background with vibrant, glowing shapes. A satisfying *boop*, *blip*, and *woosh* soundscape. The only music is a calm, ambient synth that grows subtly more intense as you progress.

**Features:**

* **Paint & Claim:** Fire your cannon to cover floors, walls, and even other players. The team with the most surface area painted when the timer ends wins.

* **Clean AA Graphics:** Sharp, friendly character blocks on a stark grid.

* **Objective-Based Mayhem:** Each level presents a simple goal (e.g., “Reach the toilet,” “Pop all balloons,” “Make the giant head laugh”). How you achieve it is up to your chaotic ingenuity.

**Tagline:** A minimalist puzzle-platformer where your only tool is a gun that doesn't shoot bullets—it shoots *fun*.

**AA Game: Funn**

* **Party Mode:** Supports 2-8 players locally and online. Features game modes like "Color Rush" (king of the hill), "Masterpiece" (paint the target object), and pure "Canvas Chaos."

* **Interactive World:** Every object—from trampolines and cannons to giant hamsters and unstable pillars—can be poked, prodded, and launched.

**Goal:**

**AA Game: Funn**

**Gameplay:**

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

The genius is in the collision. Every impact is calculated with satisfying weight. Bounce off a spinning circle to deflect a triangle. Use a heavy block’s momentum to slingshot yourself to safety. The arena becomes a pinball table of your own making, where every survival is a cleverly orchestrated accident.

* A **block** to stop him from walking into hazards.

* A **cushion** to break his fall.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

**AA Game: Funn**

* **Ragdoll Physics Gone Wild:** Floppy, unpredictable character and object interactions.

Tap to launch your square into the playfield. It will travel in a straight line until it hits a boundary. Upon impact, it will ricochet at the same angle. Your next tap must be timed perfectly *the moment it strikes a wall* to change its trajectory to a new, random direction. Tap too early or too late, and you crash.

AA Game:Funn - मज़ेदार गेम्स का मोबाइल प्लेटफ़ॉर्म

**The Hook:**

**Visuals & Tone:**

The challenge is using the unpredictable physics of your bounces and the interacting properties of the shapes to navigate increasingly complex obstacle courses. One miscalculation sends you careening into the void, resetting the level.

The shapes come faster. The patterns become meaner. How long can you keep the bounce alive? **Funn** is a test of reflex and adaptation, where the only rule is to never, ever stop moving. Your high score is a monument to your chaotic grace.

**Gameplay Loop:**

**Gameplay Mechanics:**

**Your Role:**

**Core Concept:** You control a single, bouncy pixel in a stark white void. Your only goal: reach the exit door. Your only ability: bounce off the brightly colored shapes that appear.

**AA Game: Funn**

* **Sandbox Mode:** A blank canvas with every tool available to build your own ridiculous contraptions and scenarios.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

**Card Types:**

Clean, sharp vector-style graphics. The world is monochrome until splashed with the cheerful, saturated hues of Funn. A serene, slightly quirky synth soundtrack underscores the playful, experimental vibe.

**Tagline:** A minimalist puzzle-platformer where your only tool is a gun that doesn't shoot bullets—it shoots *fun*.

**Core Concept:** You are a small, square-shaped being in a stark, greyscale world. Your weapon is the "Funn Gun." Instead of harming, its projectiles are vibrant, bouncy cubes of pure "Funn" that temporarily colorize and alter the physics of anything they touch.

**Essence:** A game about disarming hostility with pure, unadulterated joy. It’s not about firepower; it’s about the power of fun to reshape everything. Solve puzzles by making the world a happier, bouncier place—one shot at a time.

**Visual & Tone:**

* **The Playground:** Each scene is a diorama filled with delicate structures, precarious stacks, sleeping creatures, and delicate machinery.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

You control a square. Swipe to move it. But here’s the catch: every time you move, you leave behind a permanent, immovable block of your previous color. Then, you instantly change to a new random color.

You control a small, bouncy square named **Funn**. The goal is simple: navigate the abstract, monochrome arena and touch the glowing exit portal. The twist? Funn has no standard movement controls.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

Bright, vibrant, and messy low-poly art style. The screen becomes a living, dripping abstract painting by the match's end. Upbeat, quirky soundtrack contrasts with the slapstick chaos.

* **Shape Evolution:** Circles become squares, then triangles, each with different bounce properties. Plan your merges to evolve shapes efficiently.

**AA Game: Funn**

**The Premise:** You’re on a chaotic game show where the host, Funn, presents absurd, impossible, or hilariously bad situations. Your job isn’t to give the *right* answer—it’s to give the most entertainingly terrible one.

* **The Catch:** You can only move in a straight line as a single unit. A 5-block-long chain moves as one rigid rod. Navigating tight corridors becomes a spatial puzzle.

* **Dynamic Arenas:** Play in everyday locations turned canvases: a messy living room, a supermarket, a museum gallery. Objects can be painted and moved.

**Tap or click anywhere on the screen** to create a temporary, repelling force field. Use these strategic pulses to launch, bounce, and ricochet Funn off walls and obstacles. Master the angles and the timing of your pulses to build momentum.

* **Transformative Shots:** Analyze each challenge. Turn saw blades into spinning flowers you can ride. Convert toxic pools into bubbly fountains that propel you upward.

* **Evolving Challenges:** Later levels introduce moving obstacles, limited-ammo refills, and platforms with different properties (bouncy, slippery, permanent).

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

* A **trampoline** to save Glum from pits.

A minimalist arcade challenge built on pure, chaotic physics.

* **Complex Puzzles:** Clever use of physics and Funn's properties.

**Core Gameplay:**

* **Minimalist AA Charm:** Bright, chunky pixels with smooth, satisfying animations and silly sound effects.

**Visuals & Tone:** Bright, chunky pixel art with smooth animation. A world that looks simple but hides deep, interactive complexity. The soundtrack is a mix of cheerful chiptunes and comedic sound effects for every squish, bonk, and boom.

**In a nutshell:** Funn is a digital slapstick simulator—a playground where you experiment with physics to create your own cartoon catastrophe. Pure, unadulterated, pixelated fun.

**AA Game: Funn**

A minimalist arcade puzzle game built on a simple, brilliant twist.

**Philosophy:** More of you means more power, but also less maneuverability. Find the perfect shape to solve the space. Friendship is a puzzle.

**AA Game: Funn**

Guide the gloomy knight through 100 increasingly clever levels, not by being his sword, but by being the literal spirit of fun he desperately needs. It’s not about his strength—it’s about your perfect, well-timed *boing*.

You are Funn, a sentient, bouncy, gelatinous cube of pure joy. Your hero, a determined but utterly hapless knight named Glum, automatically marches forward through perilous levels. He will walk off cliffs, into spikes, and toward monsters without hesitation.

* **Momentum & Joy:** The world reacts physically to your Fun. Bounce on newly created surfaces, chain transformations, and use the ensuing chaos of color and motion to soar to new areas.

**AA Game: Funn**

**Core Gameplay:**

**Tagline:** The world is your canvas. Your paintbrush is a cannon.

Navigate through sparse, geometric obstacle courses. Collect tiny dots to score. The pace is relentless, the physics unforgiving. It’s a test of rhythmic precision and predictive timing—a hypnotic loop of launch, bounce, tap, and survive.

* A **distraction** to lure enemies away.

You control a single bouncing ball. Tap the screen to split it into two smaller balls, each moving in mirrored directions. Merge them back by timing a tap as they collide. Your goal: navigate through increasingly complex geometric obstacles.

**Core Concept:** You are a small, faceless square in a stark, greyscale world. Your weapon? The "Funn Gun." Instead of destroying enemies, you shoot colorful, bouncy, joyful "Fun" pellets. Hit a menacing spiked enemy, and it transforms into a harmless, giggling trampoline. Shoot a grey wall, and it blooms into a vibrant, climbable vine. Your goal in each abstract level is to reach the exit by creatively *altering* the environment, not eliminating it.

**Core Mechanic:**

**Key Features:**

* **Pure Gameplay:** No story, no fluff. Just the serene struggle of herding your own clones to freedom.

A minimalist arcade challenge of pure momentum. You control a square. The rule is simple: you can only change direction by bouncing off walls.

**AA Game: Funn**

* **Precision & Panic:** Solve environmental puzzles with limited shots. One wrong placement means a deadly fall into the abyss.

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

* **Pure Physics Sandbox:** Every object has weight, bounce, and breakability.

* **Wobbly Movement:** Characters have ragdoll physics, making every dash, jump, and collision hilariously unpredictable.

* **Odd Jobs:** “Sell a refrigerator to an Inuit hunter.”

* **Momentum is Key:** Time your jumps onto the fading platforms. Chain shots to create a fleeting path forward.

Each successful bounce adds to your score. But beware: the physics are tricky. The ball loses momentum with each impact. Time your taps perfectly to maintain its height. Too early or too late, and the ball will fall, ending your run.

* **Elegant Rules:** Move, leave a block, change color. Easy to learn, increasingly fiendish to master.

* **Evolving Abilities:** Discover new "Funn-teractions": become **Sticky** to create slopes, **Slick** to speed Glum up, or **Heavy** to crush barriers.

**AA Game: Funn**

**Tagline:** A minimalist puzzle-platformer where your only tool is a gun that doesn’t shoot bullets—it shoots platforms.

* A tense, synth-driven soundtrack that pulses with your platform’s fleeting lifespan.

* **Win Condition:** Maneuver your chain of fused friends to cover the exit tile completely. A single block exit requires just Funn. A 3-block exit requires a chain of at least 3.

You cannot move Glum. Instead, you *place* yourself. Tap or click to spawn Funn onto the environment. Use your bouncy, squishy form as:

AA Game:Funn - Android और iOS पर मज़ेदार गेमिंग अनुभव

* **Vast Toybox of Tools:** Unlock and combine increasingly bizarre items (butter cannon, shrink ray, magnet shoes).

**Core Concept:** Funn is a chaotic, side-scrolling sandbox where you control a wobbly, gelatinous character in a world governed by absurd physics. Your goal is simple: cause maximum, creative havoc using everything in the environment. It’s less about winning and more about discovering the most ridiculous chain reactions.

* **The Rule:** When Funn touches another block, it **fuses** with it. You now control a 2-block-long smiling caterpillar.

**AA Game: Funn**

Pure, abstract, and oddly hypnotic. How far can your focus bounce?

* **Instant Rewind & Retry:** Made a mess? Instantly reset and try a new approach.

**Win Condition:** The first player to collect 7 Funn Trophies is crowned the Champion of Chaos. There are no rules, only chaos. Think fast, think funny, and embrace the mess.

**Spirit:** Quick to learn, impossible to master. It’s the pure, abstract fun of watching a pinball made of light zip through a geometric playground. Just one more bounce. Just one more try.

**Concept:** A chaotic, physics-based party game where you are a wobbly artist armed with a paintball cannon. Your goal is not to defeat opponents, but to claim the most canvas—the arena itself—by splattering it with your team’s color.

**Gameplay Loop:**

* **Vibrant AA Art:** Clean, colorful, and full of character.

2. **Pitch Your Solution:** All other players have 60 seconds to scribble down their most ridiculous, convoluted, or brilliantly bad plan.

* **The Drab to Fab:** Watch as your actions literally paint the world, filling the sterile silence with playful sound effects and vibrant hues.

* **Blue Triangles:** Speed boosters. Hitting one sends you flying.

* **Chain Reaction:** This larger unit can push other single blocks, fusing with them too. Grow to 3, 4, 5 blocks long.

The aesthetic is pure AA: crisp black and white, geometric shapes, and satisfying *boop* and *bounce* sound effects. It’s a game of calculated taps and unpredictable, funn-y outcomes. How many pulses will it take you to reach the goal?

You control a small, bouncy square in a stark white arena. Your only goal: survive. From the void, geometric shapes—circles, triangles, sharper polygons—are launched at you with relentless force.

* **Mood Mechanics:** Certain obstacles can only be passed if Glum is in a "Happy" state (after a bounce). Others require him to be "Focused" (after a period of calm).